
Time: September 24, 2009 at 9am to September 26, 2009 at 8pm
Location: In Second Life plus multiple physical locations worldwide
City/Town: Berkeley, Austin, Unisinos, São Paulo, Braga, Gent, Tel Aviv, Hong Kong
Website or Map: http://www.slactions.org/
Event Type: Conference
Organized By: Leonel Morgado, Nelson Zagalo, Ana Boa-Ventura
Latest Activity: Aug 20, 2009
Research conference in the Second Life® world
Life, Imagination, and work using metaverse platforms
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The conference focus is scientific research on applications and developments of these metaverse platforms: Second Life, OpenSim, Open Croquet, Activeworlds, Open Source Metaverse, Project Wonderland, and others.
Whereas metaverse platforms are no longer a novel topic, they still pose challenges for the adaption of conventional instructional and business practices, research methodologies, and communication practices. We are looking forward to presenting a program of research results, case studies, panel discussions, and demonstrations that scholars, educators, and businesses can port to their own environments and apply in their research, teaching, and business strategy. We will accept papers from the full spectrum of intellectual disciplines and technological endeavors in which metaverse platforms are currently being used: from Education to Business, Sociology to Social Sciences, Media Production to Technology Development, Architecture and Urban Planning to the Arts.
Topics covered may include but are not limited to:
* Accessibility in metaverse platforms
* Advanced scientific visualization in metaverse platforms
* Automatic content generation
* Behavioral studies in the metaverse
* Communicational paradigms in the metaverse
* Content management
* Creativity, design, and arts on the metaverse
* E-business and e-commerce applications
* Educational research, applications, and case studies
* Embodiment in metaverses and Gender Studies
* GIS/metaverse mash-ups
* Integration between metaverse platforms
* Nonprofit activities and fundraising
* Quantitative and qualitative research methodologies
* Social Sciences studies in or through metaverse platforms
* Space representation, use, and management in metaverses
* Using metaverse platforms for cooperation
Conference format
SLACTIONS 09 is the first international conference held simultaneously in several countries on the topic of metaverse platforms. SLACTIONS 09 aims at covering most areas currently enabled by metaverse platforms, from educational research to content production, from gender studies to media distribution, and from metaverse-based branding, advertising, and fundraising to emerging mash-ups and technology applications. SLACTIONS 09 is unique in its format too, as a one-of-a kind event conducted both in a metaverse platform (Second Life) and on-site in multiple countries throughout the world. SLACTIONS will thus contribute to the current redefinition of the way we think about hybrid online and on-site scholarly collaborations.
All paper presentations and talks will be performed via avatars, either using text-based or voice-based communications.
Submissions
http://www.easychair.org/conferences/?conf=slactions2009:
Publication venues
All accepted papers will be published on-line and in an ISBN-registered
CD-ROM/DVD-ROM of proceedings.
The Scientific Committee will invite authors of selected full papers to provide revised and expanded versions for publication in an ISBN-registered book.
The authors of the best papers will be invited to provide revised and expanded versions for publications in special editions of journals or as single contributions to theme-specific journals:
Computer & Graphics (ISSN 0097-8493)
* Best paper on computer graphics - invitation to submit expanded version.
International Journal of Technology Enhanced Learning (ISSN 1753-5255)
* Special issue with expanded versions of selected papers on education.
Journal of Theoretical and Applied Electronic Commerce Research (ISSN 0718–1876)
* Selected papers on e-commerce and e-business.
VIRTual (ISSN 0873-1837)
* Special issue with expanded versions of selected papers on visualization, interactive systems and pattern recognition.
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