I am interested in considering Second Life as a possible form of what the DSM-IV classifies as a dissociation disorder. Examples of syndromes that might fit include depersonalization where “a person feels that he or she has changed in some way or is somehow unreal,” and derealization where “the same beliefs are held about one’s surroundings.” http://socrates.berkeley.edu/~kihlstrm/Sutker93.htm [Dissociative Disorders, John F. Kilhstrom, Douglas J. Tataryn and Irene P. Hoyt]
However I would like to consider the hypothesis that rather than a disorder, dissociation is possibly a feature of a conscious, social self and that Second Life allows the enactment of multiple personalities or alters.
None-the –less the challenge remains of how to balance and manage multiple selves when crossing borders and boundaries of separate domains in both RL & SL.
I teach in the Department of Computer Science and Interactive Digital Design at Quinnipiac University. Since the early nineteen eighties in presentations and publications I have explored the impact of the “post human,” virtual worlds, social networking and games on human subjectivity. I also create interactive computer based installations and computer graphic images which explore the nature of the digital medium, the human/computer user interface, and individual subjectivity by engaging the eye, mind and body of the viewer/participant. My interactive computer based installations have exhibited in the U.S., Canada and Europe and have been written about in publications such as WIRED Magazine, National Geographic Magazine, the Face, the London Daily Telegraph and others.
From 1999 to 2001 I was Visiting Fellow in the Arts at Quinnipiac University and also was an Associate Artist of the Digital Media Center for the Arts at Yale University during 2000-2001. Prior to joining Quinnipiac University I was Chair of the Department of Design Art at Concordia University in Montreal and was a member of the Board of Directors of the Montreal Design Institute. I have also taught at Endicott College, the New England School of Art and Design, Northeastern University and the Boston Art Institute. I received a Masters of Science in Visual Studies degree from MIT and was a Fellow at the Center for Advanced Visual Studies at MIT from 1983-85. I also have a Masters of Fine Arts from the University of Wisconsin in Madison.
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Searched psychology in SL and RezEd was at the top of the list!
If Second Life as a presence machine is to the mind what cyclotrons are to Physics, then... as our avatars TP at speeds approaching the speed of light, their mass will increase toward embodiment. But as relativistic principles also come into play at higher velocities, non-linear random probabilistic perturbations will degrade the energy building feedback loop and spiral our hapless AVs back to the unbearable state of weightlessness of being.
Welcome to Social Presence in Virtual Worlds, Greg. An honor to have you on board. I hope that you will allow us to pick your brain on the forum. Since you are familiar with the cognitive side of human/computer user interface, you might have an even keener understanding of what we are trying to understand. So do share. and how would you answer this:
If Second Life as a presence machine is to the mind what cyclotrons are to Physics, then...
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If Second Life as a presence machine is to the mind what cyclotrons are to Physics, then...