We can protect and regulate our teaching and learning spaces but what happens when students wander off after a virtual seminar into an adjoining virtual-sex garden or adult-themed area in Second Life for example? Should we hold the responsiblity for introducing students to a platform that has such easy access to these influences? Perhaps there is no greater risk than when surfing the web. Many virtual worlds are extremely immersive and interactive, and for some, highly addictive. Should educators take responsibility for introducing them to this ‘potentially harmful’ influence? The potential risks have to be weighed against the benefits. However, I have received some emails and blog comments that reflect the general concern that Second Life, in particular, poses a direct risk to vulnerable people. What steps can we take to minimise that risk; should we take any responsibility for students’ miss-use of the virtual world; and how can we maintain our reputation as educationalists in such a diverse communities? Comment
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